The White Stag by: MystWalker - mystwalker@amethystalliance.com This story is nothing more than a time-waster. There is no real plot-furthering device included herein, but it might be very good for anyone who just wants to run a simple game. This story is based on the last part of "The Lion, The Witch, and The Wardrobe" when the party is chasing after the White Stag in Narnia. Synopsis: The White Stag is said to appear once every decade. If captured, it will grant one wish to each member of the hunting party. If killed, it will place a Dark Fate on each member (although it is suggested that the players do no know this). The White Stag has been sighted in the nearby Dreaming and the local sidhe Lord has alerted everyone to the hunt (many find it odd that he would alert everyone when he could easily find it with just a few loyal hunters and keep the wishes for himself - Note: I suppose this could be used as a side plot of some sort.). Your party members either stumble upon the hunt or simply join it. The White Stag A Chimera in the form of a grand stag with white fur. Str 2 Cha 3 Int 5 Dex 5 Man 1 Wit 4 Sta 4 App 4 Per 4 Abilities: Alertness 3, Dodge 4, Stealth 1, Survival 5, Linguistics 25 [He speaks any and all languages.], Swimming 2, Escapology 3, Jumping 4, Academics 4, Lore - Fae 4, Lore - Chimerae 4, Lore - Dreaming 4 Redes: Aggravated Damage, Befuddle, Dreamform, Glamour Pact, Healing Glamour 8 Health Levels 8 Willpower 6 Personality: The White Stag is noble and soft-spoken. He knows more than any player could ever hope to know on just about anything related to Fae. There is a wisdom behind his eyes that shows forth when he speaks; there is not a single person capable of ignoring him when his mouth spouts forth words. However, he acts very much like a Stag and is horribly flighty. Once the characters have been granted their wishes, he will bound away with out further conversation.