House Rules

Combat

The combat rules that I differ from AD&D with are:

Spells

I use a Spell Point system implemented by a friend of mine who runs the Arcathia campaign (and his players). The basic rules are: There are other effects, like being able to attempt a spell that is a higher level than you can currently cast, but I won't write them up here yet.

Training

"Training" is only necessary to pick up new weapon and non-weapon proficiencies. If you have an empty slot (a "level" slot) it goes quickly, usually one or two weeks. If you don't have an empty slot you must spend a lot more time studying the skill. Other classes must also study if necessary, for example a mage picking up new spells (or a new level of spells) and thieves must study to gain new percentages.
Essentially, when you gain enough experience to go up a level, you get hit points, attack matrix, turning, and saves right away. Weapon, Non-Weapon, and new skills require training.
Training is based on the primary statistic, learning a non-weapon proficiency is based on INT.
Trading gold for experience is a percentage chance based on the primary statistic as well.

Weapon Specialization

Coming Soon!

Other House Rules

I am sure I am missing some of these, but here goes: