Sample Turnsheet
You need to list Turn Number, Months and Year
Turn
PLAYER:
EMAIL ADDRESS
HOUSE:
HOUSE RANK:
MATRON:
LEVEL:
FAVOR: YES
HOUSE SIZE: Standard
HOUSE LOCATION:
OPEN ALLIANCES:
OPEN RIVALRIES:
INTEL PACTS:
ORE PACTS:
AG PACTS:
CARAVAN PACTS:
COUNCIL RANK: N/A
PRESTIGE:
INSURGENCY:
LEGACY:
This is where you would place your current house attribute levels
ATTRIBUTE LEVELS
ATTRIBUTES | TRD 0 | TRN 0 | FRT 0 | R&D 0 | INT 0 |
RPS SPENT TO INCREASE |
This is where you would place your current tech level
TECH LEVELS
TECH LEVEL | |||||
RPS SPENT TO INCREASE |
MILITARY |
SLAVES |
||
FOOT | KOBOLD | ||
ELITE | GOBLIN | ||
ARCHER | ORC | ||
LIZRIDER | OGRE | ||
Total | TROLL | ||
# of Barracks | Total | ||
# of liz pens | # of slave pens |
This is where any Mercenaries your house is employing would be placed
MECENARIES
TYPE |
NUMBER |
COST |
AGREEMENT |
Archers | 30 | 30,000GP | Will stay and fight for our house for 4 months |
Refugees are any drow that do not belong to your house that are not Mercs. If you travel to the Brach and recruit you would place them here until I remove them and place them as permanent troops.
REFUGEES
GENDER |
NUMBER |
INFORMATION |
Male | 5 | Fleeing CyAli |
Undead summoned by a Necromancer are to be placed here
UNDEAD
TYPE |
NUMBER |
SERVING |
Zombies | 40 | Jack the Necromancer |
NOBLES (ALL)
CLASS |
MALE |
FEMALE |
FIGHTERS | 2 | 2 |
MAGES | 1 | 4 |
PRIESTESSES | 0 | 5 |
HIGH PRIESTESSES | 0 | 0 |
RESEARCHERS | ||
OTHERS | ||
TOTAL: |
This is where you place each noble in your house
NOBLES (FEMALE)
NAME |
HOUSE POSITION |
CITY TITLE |
CLASS |
LEVEL |
SPEC |
MPs |
SPECIAL |
NOBLES (MALE)
NAME |
HOUSE POSITION |
CITY TITLE |
CLASS |
LEVEL |
SPEC |
MPs |
SPECIAL |
If you paid for any creature that fell under Special Creatures on the allocation sheet they are to be placed here.
SPECIAL CREATURES
TYPE |
NAME |
SERVING |
Vampire | Bill | House |
ARTIFACT USE:
NAME |
USER |
IN USE (Check here if yes) |
Vaccum of power | Matron June |
This is where nobles of yours who hold positions in the city will be placed.
DEMANDS
NOBLE |
TITLE |
PURPOSE/OBJECTIVE |
Jenny | Trainer | Trains alcolytes at Arach-Miral |
Any action such as patrols, raids, scouting missions or house attacks will be placed here under Military Operations. When you assign them an ID make sure it is something you can remember in a few turns. For example- if they are to raid Orehammer and leave on turn 3 give them an ID of OHR3
MILITARY OPS
ID |
TYPE/NUMBER |
COMMANDER |
OTHER NOBLES |
OBJECTIVE |
OHR2 | 40 Foot | Jack 5th level Fighter | Raid passages near orehammer | |
P1 | 20 foot | Patrol house compound |
Quests will be put here. You will simply put who is going on the quest, the type, the persons current level and how many months the quest will take. Each turn you will deduct 1 month from the Status. When they return I will place what they find here
QUESTS
UNIT |
QUEST TYPE |
LEVEL |
STATUS |
Sara | Noble | 5th cleric | 2 Months |
Any training any noble is doing, be it at the schools or in your War room, and if you are being instructed by another house in a innovation, spell, magic item creation, tech levels or whatnot, will go here
TRAINING
NOBLE
NOBLE |
ACAD/FAC |
STUDY |
DURATION |
TIME LEFT |
Jane | Arach-Miral | Become a Cleric | 2 years | 2 years |
This is the place you put any non-nobles you are training
REFUGEE, SLAVE & REGULAR
TYPE/NUMBER |
ACAD/FAC |
STUDY |
DURATION |
TIME REMAIN |
20 Males | Melee-Fengar | Become foot soldiers | 2 years | 2 years |
20 Goblin Slaves | Training Center | Offensive Training | 4 months | 4 months |
This is where any spells your wizards or priestesses are casting goes. You must specify if they are joining MPs on the spell or else it wont happen
MAGIC SECTION
MAGE/PRIESTESS |
SPELL |
BASE COST |
ADD'L MPs |
PURPOSE |
Chris | Raise Dead | 2 | 30 | Raise as many zombies as possbile |
Karen | Summon Demon | 50 | 50 | Will pool mps with Jeri to summon a greater demon |
Jeri | Summon Demon | 50 | 50 | Will pool mps with Karen to summon a greater demon |
This is where you would put any spells or magic items you want to research at. Note- some magic items will require a Researcher as well as a mage. You simply need put who is doing it and what they are learning along with any purpose. I.e.- if they are creating a magic item that does, something odd put it there. I will fill in the rest
MAGE |
MAGICAL RESEARCH |
DURATION |
TIME LEFT |
PURPOSE |
Mike the Mage | Wand of Wonder | 4 Months | 2 Months Left | |
Scott the wonder mage | Charm monster Spell | 5 Months | 3 months |
This is where any priestess who is going to pray or any Ritual your house is going to hold will be put. Note that Elite fighters can join in on Rituals, but are assumed to pray each day on their own. If you want to gain anything special from it place it in purpose, such as regaining lost MPs
PRIESTESS |
PRAYER/RITUAL |
DURATION |
TIME LEFT |
PURPOSE |
Lana | Prayer | 2 Months | 2 Months | Regain lost MPs |
This is where any informants or spies you have will be listed. When you activate them you will be charged their cost and you must place an objective, otherwise they will do nothing. This would also be the place you would put if a Noble Thief was attempting to steal something from a house.
INTELLEGENCE SECTION
SPY/AGENT |
LOCATION |
ACTIVE (Y/N) |
OBJECTIVE |
COSTS |
Shadow | House Spam | Y | Gain Troop count | 50GP |
Any talks you have with a house or other entity, be it a city or race, must be placed here.
NEGOTIATIONS/DIPLOMACY
AGENT |
LOCATION |
OBJECTIVE |
GIFT (If sending one) |
Eric the Silver Tounge | House Archel | Gain a alliance | 100,000 Gems |
This is where you would place any innovations research you are doing. The first turn is spent gaining cost and time frames. You would put who is doing it, what they are trying to learn and any factors such as R&D spec, Adv. Labs or whatnot here.
RESEARCH
RESEARCHERS |
DEVELOPMENT |
FACTORS |
TIME |
COST THIS TURN(RP/GP) |
CUMULATIVE COST |
Gregg | High Cap Slave Pens | R&D Spec | 2-4 months | 1000RP/100 GP | 2000RP/200GP |
This is a list of any innovations or spells you have created, along with any magic items you create.
R&D DEVELOPMENTS |
LEARNED SPELLS |
CREATIONS |
AG Silos | Dancing Chickens of Death |
Any construction project must be placed here, regardless of where it is being done
CONSTRUCTION
STRUCTURE | LOCATION | COSTS (RP/ORE/ADM/GP) | DURATION | UNITS |
Ag Area | Land Tract 12 | 200/20 | 2 months | 15 Goblin Slaves |
This is where you place your slave breakdown and what they are doing each turn.
SLAVE USAGE
TYPE |
NUMBERS |
PUPRPOSE |
Goblins | 50 | 15 Build Ag Areas. |
Ogres | 20 | 20 upkeep house |
This is where any purchases made from the Bazaar or any pacts will go
ECONOMIC SECTION
TRADE/PURCHASES |
LOCATION |
TYPE |
UNITS |
UNIT COST |
GP COST |
Purchase | Bazaar | Ore | 10,000 | 100 | 100,000 |
Any caravans you have moving will be here
CARAVANS
Name |
Cargo |
Commander |
Guard |
Purpose |
TRAVEL TIME |
Slavers | 100 Goblin Slaves | JB | 30 Elite | Sell goblins in Nareen | 4 months |
CARAVAN ROUTES:
LOCATIONS |
# OUTPOSTS |
CARAVANS ON ROUTE |
ChedNasid to Nareen | 3 | Slavers |
A list of all the property you control is placed here
TERRITORY
PROPERTY |
LOCATION |
DEFENSES |
12 Land Tracts | Next to house | Minor Earth Walls |
11 ore Mines | In Cavern 2 days north of city | 100 foot Soliders |
This is where any resources you use in the turn will be placed
RESOURCES UTILIZED
RPS | |
ORE | |
AG | |
ADM | |
GOLD | |
UPKEEP (IN RPS) |
This is where any resources you gain in the turn will be placed
RESOURCES GAINED
RPS | ORE | AG | ADM | GOLD | |
HOUSE PRODUCTION | |||||
OPS | |||||
TRADE | |||||
BAZAAR | |||||
BONUS |
This where you put what you started with on the turn and what you end with on the turn
RESERVES
STARTING | RPS | ORE | AG | ADM | GOLD |
ENDING | RPS | ORE | AG | ADM | GOLD |
CURRENT HOUSE STRUCTURES:
AGREEMENTS:
SPECIAL ORDERS FOR TURN: