Sample Turnsheet

You need to list Turn Number, Months and Year

Turn
PLAYER:
EMAIL ADDRESS
HOUSE:
HOUSE RANK:
MATRON:
LEVEL:


FAVOR: YES
HOUSE SIZE: Standard
HOUSE LOCATION:
OPEN ALLIANCES:
OPEN RIVALRIES:
INTEL PACTS:
ORE PACTS:
AG PACTS:
CARAVAN PACTS:
COUNCIL RANK: N/A
PRESTIGE:
INSURGENCY:
LEGACY:

This is where you would place your current house attribute levels

ATTRIBUTE LEVELS

ATTRIBUTES TRD 0 TRN 0 FRT 0 R&D 0 INT 0
RPS SPENT TO INCREASE          

 

This is where you would place your current tech level

TECH LEVELS

TECH LEVEL          
RPS SPENT TO INCREASE          

 

MILITARY

SLAVES

FOOT KOBOLD
ELITE GOBLIN
ARCHER ORC
LIZRIDER OGRE
Total TROLL
# of Barracks Total
# of liz pens # of slave pens

 

This is where any Mercenaries your house is employing would be placed

MECENARIES

TYPE

NUMBER

COST

AGREEMENT

Archers 30 30,000GP Will stay and fight for our house for 4 months

 

Refugees are any drow that do not belong to your house that are not Mercs. If you travel to the Brach and recruit you would place them here until I remove them and place them as permanent troops.

REFUGEES

GENDER

NUMBER

INFORMATION

Male 5 Fleeing CyAli

 

Undead summoned by a Necromancer are to be placed here

UNDEAD

TYPE

NUMBER

SERVING

Zombies 40 Jack the Necromancer

 

NOBLES (ALL)

CLASS

MALE

FEMALE

FIGHTERS 2 2
MAGES 1 4
PRIESTESSES 0 5
HIGH PRIESTESSES 0 0
RESEARCHERS    
OTHERS    
TOTAL:    

 

This is where you place each noble in your house

NOBLES (FEMALE)

NAME

HOUSE POSITION

CITY TITLE

CLASS

LEVEL

SPEC

MPs

SPECIAL

               
               
               
               
               
               
               
               

 

NOBLES (MALE)

NAME

HOUSE POSITION

CITY TITLE

CLASS

LEVEL

SPEC

MPs

SPECIAL

               
               
               
               
               
               
               
               

 

If you paid for any creature that fell under Special Creatures on the allocation sheet they are to be placed here.

SPECIAL CREATURES

TYPE

NAME

SERVING

Vampire Bill House

 

ARTIFACT USE:

NAME

USER

IN USE (Check here if yes)

Vaccum of power Matron June  

 

 This is where nobles of yours who hold positions in the city will be placed.

DEMANDS

NOBLE

TITLE

PURPOSE/OBJECTIVE

Jenny Trainer Trains alcolytes at Arach-Miral

 

Any action such as patrols, raids, scouting missions or house attacks will be placed here under Military Operations. When you assign them an ID make sure it is something you can remember in a few turns. For example- if they are to raid Orehammer and leave on turn 3 give them an ID of OHR3

MILITARY OPS

ID

TYPE/NUMBER

COMMANDER

OTHER NOBLES

OBJECTIVE

OHR2 40 Foot Jack 5th level Fighter   Raid passages near orehammer
P1 20 foot     Patrol house compound

 

Quests will be put here. You will simply put who is going on the quest, the type, the persons current level and how many months the quest will take. Each turn you will deduct 1 month from the Status. When they return I will place what they find here

QUESTS

UNIT

QUEST TYPE

LEVEL

STATUS

Sara Noble 5th cleric 2 Months

 

Any training any noble is doing, be it at the schools or in your War room, and if you are being instructed by another house in a innovation, spell, magic item creation, tech levels or whatnot, will go here

TRAINING

NOBLE

NOBLE

ACAD/FAC

STUDY

DURATION

TIME LEFT

Jane Arach-Miral Become a Cleric 2 years 2 years

 

This is the place you put any non-nobles you are training

REFUGEE, SLAVE & REGULAR

TYPE/NUMBER

ACAD/FAC

STUDY

DURATION

TIME REMAIN

20 Males Melee-Fengar Become foot soldiers 2 years 2 years
20 Goblin Slaves Training Center Offensive Training 4 months 4 months

 

This is where any spells your wizards or priestesses are casting goes. You must specify if they are joining MPs on the spell or else it wont happen

MAGIC SECTION

MAGE/PRIESTESS

SPELL

BASE COST

ADD'L MPs

PURPOSE

Chris Raise Dead 2 30 Raise as many zombies as possbile
Karen Summon Demon 50 50 Will pool mps with Jeri to summon a greater demon
Jeri Summon Demon 50 50 Will pool mps with Karen to summon a greater demon

 

This is where you would put any spells or magic items you want to research at. Note- some magic items will require a Researcher as well as a mage. You simply need put who is doing it and what they are learning along with any purpose. I.e.- if they are creating a magic item that does, something odd put it there. I will fill in the rest

MAGE

MAGICAL RESEARCH

DURATION

TIME LEFT

PURPOSE

Mike the Mage Wand of Wonder 4 Months 2 Months Left  
Scott the wonder mage Charm monster Spell 5 Months 3 months  

 

This is where any priestess who is going to pray or any Ritual your house is going to hold will be put. Note that Elite fighters can join in on Rituals, but are assumed to pray each day on their own. If you want to gain anything special from it place it in purpose, such as regaining lost MPs

PRIESTESS

PRAYER/RITUAL

DURATION

TIME LEFT

PURPOSE

Lana Prayer 2 Months 2 Months Regain lost MPs

 

This is where any informants or spies you have will be listed. When you activate them you will be charged their cost and you must place an objective, otherwise they will do nothing. This would also be the place you would put if a Noble Thief was attempting to steal something from a house.

INTELLEGENCE SECTION

SPY/AGENT

LOCATION

ACTIVE (Y/N)

OBJECTIVE

COSTS

Shadow House Spam Y Gain Troop count 50GP

 

Any talks you have with a house or other entity, be it a city or race, must be placed here.

NEGOTIATIONS/DIPLOMACY

AGENT

LOCATION

OBJECTIVE

GIFT (If sending one)

Eric the Silver Tounge House Archel Gain a alliance 100,000 Gems

 

This is where you would place any innovations research you are doing. The first turn is spent gaining cost and time frames. You would put who is doing it, what they are trying to learn and any factors such as R&D spec, Adv. Labs or whatnot here.

RESEARCH

RESEARCHERS

DEVELOPMENT

FACTORS

TIME

COST THIS TURN(RP/GP)

CUMULATIVE COST

Gregg High Cap Slave Pens R&D Spec 2-4 months 1000RP/100 GP 2000RP/200GP

 

This is a list of any innovations or spells you have created, along with any magic items you create.

R&D DEVELOPMENTS

LEARNED SPELLS

CREATIONS

AG Silos Dancing Chickens of Death  

 

Any construction project must be placed here, regardless of where it is being done

CONSTRUCTION

STRUCTURE LOCATION COSTS (RP/ORE/ADM/GP) DURATION UNITS
Ag Area Land Tract 12 200/20 2 months 15 Goblin Slaves

 

This is where you place your slave breakdown and what they are doing each turn.

SLAVE USAGE

TYPE

NUMBERS

PUPRPOSE

Goblins 50 15 Build Ag Areas.
Ogres 20 20 upkeep house

 

This is where any purchases made from the Bazaar or any pacts will go

ECONOMIC SECTION

TRADE/PURCHASES

LOCATION

TYPE

UNITS

UNIT COST

GP COST

Purchase Bazaar Ore 10,000 100 100,000

 

Any caravans you have moving will be here

CARAVANS

Name

Cargo

Commander

Guard

Purpose

TRAVEL TIME

Slavers 100 Goblin Slaves JB 30 Elite Sell goblins in Nareen 4 months

 

CARAVAN ROUTES:

LOCATIONS

# OUTPOSTS

CARAVANS ON ROUTE

ChedNasid to Nareen 3 Slavers

 

A list of all the property you control is placed here

TERRITORY

PROPERTY

LOCATION

DEFENSES

12 Land Tracts Next to house Minor Earth Walls
11 ore Mines In Cavern 2 days north of city 100 foot Soliders

 

This is where any resources you use in the turn will be placed

RESOURCES UTILIZED

RPS  
ORE  
AG  
ADM  
GOLD  
UPKEEP (IN RPS)  

 

This is where any resources you gain in the turn will be placed

RESOURCES GAINED

  RPS ORE AG ADM GOLD
HOUSE PRODUCTION          
OPS          
TRADE          
BAZAAR          
BONUS          

 

This where you put what you started with on the turn and what you end with on the turn

RESERVES

STARTING RPS ORE AG ADM GOLD
ENDING RPS ORE AG ADM GOLD

 

CURRENT HOUSE STRUCTURES:

 

AGREEMENTS:

 

SPECIAL ORDERS FOR TURN: