Structural Enhancements

Structural modifications can be performed for enhancement or repair purposes. Ore costs are 10% of total RP costs on structures only.

# of slaves (units) required per:
AG Area- 10
Mine- 25 (standard); 40 (adamantine)
Construction- 25 (standard enhancements); 15 (minor enhancements); 40 (major enhancements); 20 (internal enhancements)
Failure to have an adequate slave force requires standard (drow) units to maintain operations (or operations can/will be shut down).

Standard Items
Development of Caravan Route = 1000 GPs + 2500 RPs
    (Caravan Routes can only be developed in Primary and Secondary Passages)
    usage cost = 100GPs + 50RPs per caravan
    repair costs vary
    run between major cities or to trade outposts only

Caravan Equipment and Wagons (for 1 caravan) = 2000GPs + 7500RPs

1 Ballista = 50 RPs

10 Weapon/Armor(set) = 25 RPs
    **(Magical Weapon/Armor sets require 1 ADM/set)**
    **(These are full sets, 10 Weapons + 10 Armor for 25 RPs)**

 

MINE PRODUCTION
Standard Mine - 5-50/51-100/101-250 Ore Production/turn
    (based on mine/cavern size - small/medium/large)
Adm 10% of Ore Production (5/10/25)
Adv Mine +25% Ore/Adm Production
Refinement advancement increases Adm to 20%- 10/20/50 or 14/25/60

Slaves required:
Gold- 15
Ore- 25
Adamantine- 30
(Grey dwarf, deep dwarf, and gnome slaves will cut the required number in half and double the output. Round the number up if there is a fraction.)

 

Standard Fortifications and Enhancements {{FRT Level 0}}
Standard Fortifications and House Enhancements can be performed on a land tract (controlled or not) or on the perimeter of the noble house itself. All house types are eligible for these enhancements.

Trade Outpost = 1000 (base FRT: 50) TIME: 2 months
    (equipped for caravans, suggested 1 trade outpost for every 100 miles on the caravan route)

Military Outpost = 1750 (base FRT: 200) TIME: 4 months
    (equipped for caravan and military operations)

AG Area = 200 TIME: 1 month to create (grows immediately!)
    (1 AG Area produces 40 AG pts - enough to sustain 40 units)

Slave Pen = 100 TIME: 2 months
    (can sustain up to 50 slave units)

Fortifications (based on house size) TIME: 2 months per house size
    Outpost = 250
    Noble Houses: Standard = 1000
                            Large = 2500
                            Grand (very large) = 5000

Ore Mine = 5000 TIME: 4 months to create (1-4 months to produce)

Adamantine Mine (addition to ore mine) = 2500 TIME: additional 2 months

Lizard Pen/Stable = 100 TIME: 2 months
    (can sustain up to 25 lizard mounts)

 

Minor Structural Enhancements {{FRT Level 1}}
Minor Structural Enhancements can be performed to an outpost or a noble house. Traps can be set around the perimeter of an outpost or noble house.

Guard Tower = 750
    FRT: 50 each (max of 4/6/8/16 on outpost/standard/large/grand house)
    TIME: 1 month

Fortified Gateway = 500
    FRT: 20 each (max of 1/3/6/10 on outpost/standard/large/grand house)
    TIME: 1 month

Standard Trap = 25
    FRT: 1 each
    TIME: 2 weeks

Enhanced Trap = 50
    FRT: 5 each
    TIME: 1 month

 

Internal Enhancements (within house structure only){{FRT Level 2}}
Inner Sanctum = 3000
    TIME: 6 months

Armory = 3000
    TIME: 4 months

Smithy = 4500
    TIME: 4 months

Refinement Center = 16000
    TIME: 6 months

War Room = 10,000
    TIME: 6 months

Noble Quarters = 250
    TIME: 2 months

Common Quarters = 100
    TIME: 2 months

Audience Chamber = 4500
    TIME: 4 months

Internal Trap = 20 (for rooms and entrances only)
    TIME: 1 month

Standard Treasure Vault = 5000
    TIME: 2 months

Laboratory = 10,000
    TIME: 2 months

Library = 10,000
    TIME: 2 months

Additional Barracks = 2000RP
    TIME: 2 months (houses 100 drow)

 

Major Structural Enhancements {{FRT Level 3}}
Major Structural Enhancements can be performed on a controlled land tract or in a controlled cavern.

Training Center = 18,500
    FRT: 150
    TIME: 8-10 months

Earth Wall = 500/750/1500 (standard/large/grand house)
    FRT: 250/500/1000
    TIME: 1 month per house size

Fortified Cavern/Passage Gateway = 10,000
    FRT: 100
    TIME: 4 months

Advanced/Secret Treasure Vault = 15,000
    TIME: 4 months

Advanced/Secret Laboratory = 15,000
    TIME: 6 months

Dungeon = 2000/3000/4500 (standard/large/grand house)
    TIME: special

Tunnel = time and cost special

 

Advanced Structural Enhancements {{FRT Level 4}}
Arena = 10,000
    FRT: 50
    TIME: 6-8 months

Miscellaneous = Just about anything can be built at this level, just ask the GM for cost and time for special buildings.

 

Build points
Both Caverns and houses have a set number of build points (listed below) and each structure you build during the game takes up a certain number of these points. Once you have used all your build points up in a house of cavern you can not build anything more till you incresses its size. Now only structures you construct after the start of the game count towards your build points.

Example: During the course of the game house Med adds 2 slaves pens, 1 Barracks and a extra Smithy to their house for a total of 105 build points, and their house being a standard size has a total of 250 Build points so they only have 145Points Left

 

Build Points available in various house sizes:
Standard: 250
Large: 400
Grand: 700

 

Build points available in various cavern sizes:
Small Cavern: 50
Medium Cavern: 75
Large Cavern: 100

 

Structures build point cost:
Ag Areas- 5
Slave Lizard/Pen- 25
High Cap Slaves pens- 15
Standard Ore or Adm Mine- 40
Standard Gateway- 5
Trade or Military Outpost- 20
Guard Tower- 5
Adv Lab- 15
Inner Sanctum/War Room- 15
Noble/Common Quarters- 5
Barracks- 40
Audience Chamber, Armory, Smithy, Treasure Vault, Lab, Refinement Center,
Library - 15

Other structures may be possible. Contact the GM if you have questions.